System Reclaim

A post-apocalyptic habit RPG for rebuilding your real life.

System Reclaim turns real-world habits, study, work, family time, recovery, and reflection into an industrial RPG progression system. Log daily actions, earn XP, rank up skills, build streaks, unlock buffs, and complete your Daily Protocol to gain access to Fallen Factories.

What it is

System Reclaim is a habit tracker built like a control panel and tuned like an RPG character sheet. Instead of treating habits as generic checkboxes, it maps real-world effort into operator stats, skills, streaks, certifications, buffs, debuffs, and system logs. The fantasy is industrial and post-apocalyptic, but the purpose is practical: help the user bring the real-life factory back online.

The longer arc is Fallen Factories, a factory-restoration companion game. System Reclaim is the daily protocol layer that earns access to that world through real effort. It is an early live prototype and evolving build, not a finished commercial game.

Eight reclaim categories

Fitness

Strength, conditioning, mobility, sport.

School / Study

Coursework, reading, research, formal learning.

Work / Career

Job tasks, professional output, on-the-clock progress.

Creative Projects

Writing, building, designing, side projects.

Household / Family

Relationships, household maintenance, time with people.

Spiritual Practice

Prayer, meditation, journaling, reflection practice.

Sleep / Recovery

Quality sleep, naps, recovery routines, rest discipline.

Skill Training / Certifications

Trade practice, deliberate skill development, cert prep, hands-on rehearsal.

Operator progression

Operator profiles use RPG-style core stats: Strength, Dexterity, Constitution, Intelligence, Wisdom / Will, and Charisma. Real habit logs and reflections award XP toward those stats and toward skills such as Athletics, Repair, Science, Hacking, Diagnostics, Speech, Survival, Medicine, and others.

The current system supports rank-ups, stat-ups, diagnostic feedback, certifications, and d20-style checks. Those checks combine the roll, ability modifier, skill rank, tool bonus, certification bonus, gear or buff effects, debuffs, and situational modifiers into a result. It is a grounded progression layer for the prototype, not a claim that the game systems are finished.

Class, loadout, and focus

Users can choose an operator archetype/class. Current classes include Millwright, Engineer, Technician, Scholar, Operator, Fabricator, Pathfinder, and Foreman.

The Loadout panel lets users choose active habit categories, set a daily habit target, choose class or archetype, and define a main reclaim focus. Emergency edits can reset affected streaks, so the system treats planning changes like real operational changes.

Daily Protocol unlocks Fallen Factories

The core loop is simple: complete the required number of habits, write the daily reflection, and the system marks the Daily Protocol complete. Fallen Factories access unlocks for that day.

The factory restoration fantasy is earned through real-world effort first.

Buffs, debuffs, and recovery

Consistency can unlock positive effects such as Operator Clearance. Missing too much time can create drift and other debuffs, but the design goal is recovery rather than shame.

Missed days are treated like system faults: diagnose what happened, recover the process, and bring the line back online.

Tech & build

  • Next.js 16, React 19, TypeScript, and Tailwind CSS v4
  • Supabase-backed profile storage with protected per-user data
  • Email/password, Google, and GitHub sign-in support
  • Legacy localStorage profile migration for early users
  • Industrial HMI styling: CRT bezel, scanlines, phosphor text, caution-striping, rust/noise textures, and terminal-style feedback
  • Profile schema includes habits, reflections, stats, skills, certifications, inventory, buffs, debuffs, objectives, streaks, onboarding, tutorial progress, diagnostics, and system logs

Try the panel

The live prototype is available now. Create an operator profile, choose your reclaim categories, log habits, complete reflections, and begin building your Daily Protocol streak.

Open System Reclaim

Roadmap

These are planned or in-progress concepts for the System Reclaim and Fallen Factories arc, not finished features.

Avatar identity

Avatar selection and full-body operator identity.

Visible loadout

Earned gear and visible loadout customization.

Equipment effects

Gear buffs tied to appropriate equipment types.

Reward economy

Deeper rewards for consistency, skill growth, and recovery.

Fallen Factories loop

Expanded daily access and factory-restoration gameplay.

Onboarding polish

More guided onboarding and tutorial refinement.